Emmanuel Hansen
953559c71c
initial work on multi driver selection
2024-01-22 22:55:06 +00:00
Emmanuel Hansen
d6ba9ad8f5
move android related file to subfolder
2024-01-22 22:55:06 +00:00
Emmanuel Hansen
4eb8e27517
fix native file logs
2024-01-22 22:55:05 +00:00
Emmanuel Hansen
6262bd1730
use int game controller ids
2024-01-22 22:55:05 +00:00
Emmanuel Hansen
e9c7564a03
add more options, fix vsync option
2024-01-22 22:55:05 +00:00
Emmanuel Hansen
7b1ce437ef
add settings view
2024-01-22 22:55:05 +00:00
Gabriel A
21a78f173e
Add work around for Adreno batched texture + sampler descriptor updates bug
2024-01-22 22:55:05 +00:00
Emmanuel Hansen
e54e18dab8
move android kotlin project over
2024-01-22 22:55:05 +00:00
Emmanuel Hansen
2d39deba26
add more parameters to initialize device
2024-01-22 22:55:04 +00:00
Emmanuel Hansen
28eb812018
add overload for loading game info from path
2024-01-22 22:55:04 +00:00
Emmanuel Hansen
9c510fec3e
add android bionic nce support
2024-01-22 22:55:03 +00:00
gdk
44551a0409
Add back IsApplication flag
2024-01-22 22:55:03 +00:00
gdk
0970972f0d
Add NCE code
2024-01-22 22:55:02 +00:00
gdk
a1e34041fa
Minor refactoring of KPageTableBase to make custom address space layouts easier to implement
2024-01-22 22:55:01 +00:00
Emmanuel Hansen
c5bcdc06f5
add game stats helper
2024-01-22 22:55:01 +00:00
Emmanuel Hansen
c8d6f786c5
add option to enable debug logs
2024-01-22 22:55:01 +00:00
Emmanuel Hansen
c0a2cc5f6c
disable optional logs
2024-01-22 22:54:59 +00:00
Emmanuel Hansen
db9111b895
add file logs
2024-01-22 22:54:58 +00:00
Emmanuel Hansen
159d1f0eae
disable network change notification on bionic
2024-01-22 22:54:57 +00:00
Emmanuel Hansen
07caf24936
add steam based loaders
2024-01-22 22:54:57 +00:00
Emmanuel Hansen
56a6ac2a65
add interface fore loading games from storage
2024-01-22 22:54:56 +00:00
Emmanuel Hansen
145cd0b2b1
fix build on newer ndk versions
2024-01-22 22:54:56 +00:00
Emmanuel Hansen
333401b71d
add helper to get new surface on android, still crashes when screen resizes
2024-01-22 22:54:55 +00:00
Emmanuel Hansen
5b9b17ef24
attempt to recreate surface if lost
2024-01-22 22:54:55 +00:00
Emmanuel Hansen
ba8028d1d0
add audio support for android
2024-01-22 22:54:55 +00:00
Emmanuel Hansen
a57cad5d5e
add sdl audio backend as default audio
2024-01-22 22:54:54 +00:00
Emmanuel Hansen
9bb70e5ac2
enable release optimizations on aot
2024-01-22 22:54:54 +00:00
Emmanuel Hansen
416f40bddc
remove spirv compilation option from native aot project
2024-01-22 22:54:54 +00:00
Emmanuel Hansen
3af84d0715
fix release bionic crash
2024-01-22 22:54:54 +00:00
Emmanuel Hansen
d988dfa781
use procontroller as default libryujinx controller type
2024-01-22 22:54:53 +00:00
Emmanuel Hansen
fd05b76554
make applet manager reflection free
2024-01-22 22:54:53 +00:00
Emmanuel Hansen
6828fe6270
fix android bionic log
2024-01-22 22:54:53 +00:00
Emmanuel Hansen
4d06f19fe7
add bionic nativeaot support
2024-01-22 22:54:52 +00:00
Emmanuel Hansen
ad0f9a7fc7
add helper for checking bionic
2024-01-22 22:54:52 +00:00
Mary
1835e16045
armeilleure: Do not call GCSettings.LargeObjectHeapCompactionMode on Android
...
Mono only support Default as argument and will throw otherwise.
2024-01-22 22:54:51 +00:00
Mary
0a666d9c5b
armeilleure: Add Android to GetOSPlatform for PTC
2024-01-22 22:54:51 +00:00
Mary
b7d08e5050
armeilleure: Add Android signal handler
2024-01-22 22:54:51 +00:00
Mary
8a8db6244d
armeilleure: Add support for Android in HardwareCapabilities
2024-01-22 22:54:51 +00:00
Mary
0b14eb3a61
memory: Add Android support
2024-01-22 22:54:50 +00:00
Emmanuel Hansen
c27a12df2c
add basic touch and button input interface
2024-01-22 22:54:50 +00:00
Emmanuel Hansen
24b8d7c981
remove armeilleire reference in rd file
2024-01-22 22:54:50 +00:00
Emmanuel Hansen
8535b6c2f6
libryujinx - disable shader cache
2024-01-22 22:54:50 +00:00
Emmanuel Hansen
cb8837e1b8
remove redundant project reference
2024-01-22 22:54:49 +00:00
gdk
0e3c224b8d
Make GetFunctionPointerForDelegate as explicit as possible
2024-01-22 22:54:49 +00:00
Emmanuel Hansen
1694303e4c
add nativaot libryujinx project
2024-01-22 22:54:49 +00:00
Emmanuel Hansen
cea50d80c9
remove usage of reflection in device state
2024-01-22 22:54:49 +00:00
Emmanuel Hansen
c3a3adbaeb
add hle service generator
2024-01-22 22:54:49 +00:00
gdkchan
4df22eb867
Fix missing data for new copy dependency textures with mismatching size ( #6161 )
2024-01-22 17:42:26 -03:00
gdkchan
f241f88558
Add a separate device memory manager ( #6153 )
...
* Add a separate device memory manager
* Still need this
* Device writes are always tracked
* Device writes are always tracked (2)
* Rename more instances of gmm to mm
2024-01-22 17:14:46 -03:00
riperiperi
90455a05e6
Input: Improve controller identification ( #6029 )
...
* Input: Improve controller identification
Controllers were identified before by a combination of their _global_ index in the list of controllers and their GUID. The problem is, disconnecting and reconnecting a controller can change its global index; the controller can appear at the end. This would give it another ID, and the controller would need to be reconfigured.
This happened to me a lot with a switch pro controller and a USB game controller, it was essentially random which appeared first. Now, it consistently detects them.
This PR changes the controller identification to be a combination of an index of controllers with the same GUID (generally 0), and its GUID. It also reworks managing the list of controllers to properly consider instance IDs.
This also changes the NpadManager to attempt to reuse old controllers when refreshing input configuration, which can prevent input from going dead for seconds whenever a controller connects or disconnects (and the switch pro controller just entirely dying).
Testing with different controller types, OS and Avalonia is welcome. Remember that the target is connecting a ton of controllers, and pulling/reconnecting them.
* Remove double empty line
2024-01-22 17:02:44 -03:00