a5a543f06c
Re-introduce optimizations. (this will increase app size a little, please push release builds for ipa)
2024-12-02 23:18:48 -08:00
Stossy11
c000541be1
FIx JIT Popup
2024-12-02 23:49:06 +11:00
Stossy11
4149c329ea
Lower active metal buffers to 64
2024-12-02 22:52:27 +11:00
Stossy11
300efe5f55
Add JIT detection and Lower memory plus other changes
2024-12-02 22:49:35 +11:00
Stossy11
bb4e7314a5
Fix onscreen controller and optimize stuff
2024-12-01 22:38:05 +11:00
Stossy11
73f14cf59c
Add icon and fix crashes
2024-12-01 11:06:05 +11:00
Stossy11
464f14f143
Quick changes
2024-12-01 08:38:50 +11:00
Stossy11
860d4d363d
remove correct-ons-controller
2024-11-29 16:26:51 +11:00
Stossy11
c419381e63
Set Release
2024-11-29 00:06:37 +11:00
Stossy11
9a86b2000a
Add On-Screen controller and Fix Internet and Lan Multiplayer
2024-11-29 00:02:41 +11:00
Tech Guy
b2424a9652
Update README.md
2024-11-27 18:02:27 +00:00
Tech Guy
1d70417281
Update README.md
2024-11-27 18:02:07 +00:00
Tech Guy
95da853b7f
Update README.md
2024-11-27 18:01:56 +00:00
Stossy11
a14aadf878
Add MetalHUD, Resolution Controls, change default settings
2024-11-27 07:53:33 +11:00
Stossy11
45e2785e93
Add more iOS Checks
2024-11-26 09:10:09 +11:00
Stossy11
d3031752be
Update Settings Page and Edit MoltenVK Configuration
2024-11-26 00:14:53 +11:00
Stossy11
c4c71a4cb6
add SIGBUS breakpoint
2024-11-25 19:55:59 +11:00
Stossy11
8e229fe454
Fix config
2024-11-25 10:14:40 +11:00
Stossy11
e02927cadb
Add Config Editor
2024-11-25 09:49:10 +11:00
Stossy11
098467f3f3
Add HStack to fix controller UI
2024-11-25 06:46:48 +11:00
Stossy11
8ebde3f921
Fix One Window Crash
2024-11-25 06:37:47 +11:00
Stossy11
ab28f9a24a
Add Controller Selector and Update MoltenVK
2024-11-25 06:31:38 +11:00
Tech Guy
674824184a
Update README.md
2024-11-24 18:40:46 +00:00
1bc0d3dba9
Comment out debug info and optimize for iOS
2024-11-24 04:21:02 -08:00
stossy11
0a3b4f71a9
Fix Descriptor Issues
2024-11-24 11:33:19 +11:00
stossy11
b9163f9fde
Bring back old changes and enable Metal Argument Buffers
2024-11-23 22:20:59 +11:00
stossy11
05d1730c17
Start Ryujinx code from scratch
2024-11-23 17:31:54 +11:00
stossy11
e170ed01ad
Reset Ryujinx
2024-11-23 15:16:06 +11:00
stossy11
8d4f004a59
Edit JIT Cache size and disable null descriptors
2024-11-23 13:09:51 +11:00
stossy11
437f7f8c04
changes
2024-11-23 09:53:24 +11:00
2ba59b2ce9
Update packages and fix descriptor address issue
2024-11-11 22:30:25 -08:00
Tech Guy
d9099429f2
Update README.md
2024-11-03 06:41:32 +00:00
Tech Guy
bea7528eb6
Update README.md
2024-11-03 06:41:05 +00:00
stossy11
05880cc8a5
Create the window in swift again
2024-11-03 17:09:04 +11:00
stossy11
10e45533e1
Get SDL Window Automatically
2024-11-03 15:09:01 +11:00
stossy11
b86e3301bb
Add Logs
2024-11-03 13:32:35 +11:00
stossy11
165bb0c5d2
Complete Rewrite
2024-11-03 13:21:00 +11:00
riperiperi
a1cb1dfdc9
Use 4kb HT on 32-bit
2024-01-21 22:22:11 +00:00
riperiperi
c97686924b
Temporary force to 4k
2024-01-21 21:52:56 +00:00
riperiperi
10ee46744b
avoid allocations when doing address space lookup
2024-01-21 21:52:31 +00:00
Gabriel A
f16abe6dac
Experimental 4KB tracking mode
2024-01-21 21:52:09 +00:00
Gabriel A
87b314a7ca
Relax lock usage in attempt to fix a deadlock
2024-01-21 21:51:58 +00:00
riperiperi
092af4585c
Port of texture memory pool PR
2024-01-12 17:56:48 +00:00
riperiperi
e9abc7e59e
fix: fix UnmapView
2024-01-09 00:17:31 +00:00
riperiperi
19d6bddc25
Merge remote-tracking branch 'gdk/new-jit-ht' into ios-ht
2024-01-07 23:30:13 +00:00
riperiperi
57949d03e5
get updates and dlc from documents on ios
2024-01-07 22:39:59 +00:00
riperiperi
3cd42f99aa
add sample delay for audout
2024-01-07 22:39:34 +00:00
Gabriel A
87ba82691c
Avoid double lookup on TryGetVirtualContiguous, fix/change some lock usage
2024-01-07 17:49:36 -03:00
riperiperi
60442064e4
Audio: Add optional artificial audio delay layer
...
This driver runs ahead by the given duration (measured in samples at 48000hz). For games that rely on buffer release feedback to know when to provide audio frames, this can trick them into running with a higher audio latency on platforms that require it to avoid stuttering.
See `Switch.cs` for the sampleDelay definition. It's currently 0, though in future it could be configurable or switch on automatically for certain configurations.
For audio sources that _do not_ care about sample release timing, such as the current AudioRenderer, this will not change their behaviour.
2024-01-06 20:17:06 +00:00
riperiperi
7ac6b8e742
16k external flush workaround
2024-01-06 20:16:01 +00:00