WIP: Add TickSource-based turbo mode #747

Draft
GreemDev wants to merge 13 commits from feature/turbo-mode into master

13 Commits

Author SHA1 Message Date
Evan Husted
709f0dd59c
Merge branch 'master' into feature/turbo-mode 2025-03-12 13:38:41 -05:00
Evan Husted
aa4a983056
Merge branch 'master' into feature/turbo-mode 2025-03-11 01:54:47 -05:00
Evan Husted
51f3554f82 cap turbo to 300% 2025-03-10 01:27:24 -05:00
Evan Husted
8e285579ae Merge branch 'master' into feature/turbo-mode 2025-03-10 01:24:40 -05:00
Evan Husted
3644e3fd92 Merge branch 'master' into feature/turbo-mode 2025-03-10 01:10:22 -05:00
Evan Husted
3abee2a0be
Merge branch 'master' into feature/turbo-mode 2025-03-04 02:57:30 -06:00
Evan Husted
94f34a9ed1 properly merge + move hleconfig tick scalar parameter 2025-03-04 01:19:18 -06:00
Evan Husted
776c0cb5cf merge 2025-03-04 01:08:39 -06:00
Evan Husted
ef1529a2d9 localize Turbo Mode for French 2025-03-03 13:38:52 -06:00
Evan Husted
768406cb67 Improve description of Turbo Mode in the UI and localize FPS/Turbo indicator on status bar 2025-03-03 12:42:00 -06:00
Evan Husted
ed5cb82aa8 feature: Turbo Mode
Adds an elapsed tick multiplier feature which speeds up games which are built upon delta time.
More information: https://web.archive.org/web/20240713135029/https://github.com/Ryujinx/Ryujinx/pull/6456
2025-03-03 02:33:28 -06:00
Evan Husted
c48a2e6ba0 join assignment and declaration for this local variable in ipc service 2025-03-03 02:30:26 -06:00
Evan Husted
90f2b089eb fix nullref when switching vsync mode with turbo mode 2025-03-02 23:51:56 -06:00